- Start. Each player has 4 tokens in their base. Roll a 6 to enter the track.
- Move. Each turn roll the die. Choose any one of your active tokens and move it that many squares forward.
- Hit. Landing on a square with a single opponent token sends that token back to base.
- Extra turn. Rolling a 6 grants another roll. But three 6s in a row forfeit the turn.
- Win. First to get all 4 tokens to the goal wins.